3D models · rigging · game worlds
From a concept image to a usable asset in your engine.
We work on characters, creatures, buildings and environments, including rigging and animation when needed. Files are checked in Unity or Unreal before handover. Start with one sample to evaluate the quality before discussing a larger batch.

Work from our own game project. We have not yet presented external 3D client projects.
Selected in-house work
Characters, buildings and environments.
These examples come from our own online game in development. Character bodies and some buildings began with AI generation and were then edited, clothed, rigged or integrated by our team. Many scene props use licensed asset packs; terrain, roads, layout and placement are our work.

Characters
Rigged dwarves, water spirits and rabbit folk shown with walking animation in our original gallery.

Buildings
Conch houses, coral structures, stone homes and a dwarven forge temple, created from concepts and refined for the game.

Scenes
Terrain, roads, walkable spaces and prop placement for game areas.
Services
What we can deliver.
Character & creature models
Models from concept art or references, with topology matched to the project. AI-generated starting meshes can be manually cleaned up when appropriate.
Rigging & animation
Skeleton naming, weights and motion aligned with Mixamo, Unity Humanoid or Unreal requirements. Joint deformation is checked for clipping.
Buildings & environments
Modular Blender buildings or refined AI-assisted structures, plus terrain, paths and scene placement.
Engine validation
Import and playback checks for scale, orientation, materials, collisions and animation. Source/export files and naming guidelines are handed over.
Project process
Approve one sample before scaling up.
Talk through the brief
We confirm style, asset counts, animation needs and target engine.
Make one asset
We take one character or building through the agreed workflow and show it in the target engine.
Approve the quote
We price the remaining work by number of assets, animation segments and scene size. A 50% deposit starts production after approval.
Review in batches
We deliver in stages with engine footage, address issues early, then hand over source and export files.
Pricing is project-specific. The sample and any subsequent batch are scoped with you before commitment.
Talk with Ray →